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Section: New Results

DSLs for Games

In collaboration with the Hogeschool van Amsterdam, Riemer van Rozen developed a workbench for MicroMachinations, a DSL for game economies [28] . Completely built using Rascal, this DSL environment features syntax highlighting, static analysis, interactive simulation, and SPIN-based model-checking of process models describing the economy of a game. The project shows the versatility of Rascal as a language workbench for the development of DSLs.